Towards a Weirder World

Twenty occult items the Bureau doesn't want you to know about

  1. The Transmogrifier: It's great for changing things into other things. It's less great for changing them back. You're never really sure what you're going to get with this thing.
  2. Cube of Annihilation: It opens a portal to nothingness. Don't get too close.
  3. Carruth's Coffin: A metal box with a single switch, large enough for a person. Turn it on at some point in time. Later, you can get inside and go back to the time it was turned on. The time it takes to go back is the same as the amount of time it was turned on.
  4. Shrieker: Smaller than the head of a pin. It emits an ungodly howl when turned on. Squeeze to activate, one time use.
  5. Russell's Parabox: A medium sized box. It can contain all sorts of things. It can even contain itself if you can figure out how to get it in there.
  6. Clark Nova: Some folks say he's a double agent for the bureau. Other folks insist he's a typewriter. It's possible he's neither.
  7. The Scramble Suit: A perfect disguise. It completely anonymizes you. When you're wearing it it's impossible for anybody to be able to tell who you are.
  8. The Beacon: A perfectly smooth rod, around two feet long. It's slightly warm to the touch and emits a soft hum.
  9. Pistolerios: A pair of pistols. They take no ammunition. A shot from one will put a perfectly round 1 inch hole in whatever it's aimed at. After 3 shots there's a 1 in 3 chance it will jam for each additional shot. Fixing it requires an expert in weaponry and occult matters.
  10. Necronomicon Ex Mortis: "The Book of the Dead. Bound in human flesh and inked in blood, this ancient Sumerian text contained bizarre burial rites, funerary incantations and demon resurrection passages. It was never meant for the world of the living."1
  11. Blood of a Poet: A silvery liquid. Pouring it onto a mirror transforms the mirror into a door. Where the door leads depends on the mirror used and who is using the blood. It's always surprising.
  12. The Machine: An incomprehensible mass of wires, cogs, switches, and buttons. It never turns off. Its purpose is mysterious, and important.
  13. Mother of the Earth: A beautiful painting by a famous artist. It's passed hands many times through art dealers and thieves, but nobody is sure where it is now. It brings fortune to whoever owns it, but once lost, ruin comes quickly.
  14. Ultraflash: A red powdery substance that's kept in a clear glass vial. When inhaled it allows the user to understand things at a level that no other person ever has. They die within 24 hours.
  15. Simon's Crown: A crown of elemental power. The specifics of the power depend on the wearer. The power comes with a sacrifice, as more and more of the users soul is consumed by the crown until they are lost forever.
  16. The Ancestor's Candelabra: A candle placed in the candelabra will burn indefinitely, and its light is shrouded from those outside the glow. It will attract certain creatures and spirits while lit.
  17. The Prototype: A colorless shapeless blob, soft to the touch. Will take on the properties of anything it comes in contact with, but only to an extent that's passable at a glance. Any closer examination reveals the deception. Nothing looks quite right, but attempting to decipher what's wrong typically ends up with a headache.
  18. The All Seeing Eye: Two spheres, each about the size of an eyeball. If one cares to replace their eye with one of them, they can see through the other one, even at a distance.
  19. The Egg of Sony'r: This egg is of cosmic origin. The surface is mottled and rigid. It's similar in size to an ostrich egg. In silence, faint whispers can be heard from within.
  20. Zeebetite: A strong malleable substance said to have substantial occult uses when processed in accordance with certain exacting specifications.
  1. In case it wasn't obvious